List of All Members for QOpenGLFunctions
This is the complete list of members for QOpenGLFunctions, including inherited members.
| glActiveTexture(GLenum texture) | |
| glAttachShader(GLuint program, GLuint shader) | |
| glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) | |
| glBindBuffer(GLenum target, GLuint buffer) | |
| glBindFramebuffer(GLenum target, GLuint framebuffer) | |
| glBindRenderbuffer(GLenum target, GLuint renderbuffer) | |
| glBindTexture(GLenum target, GLuint texture) | |
| glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
| glBlendEquation(GLenum mode) | |
| glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | |
| glBlendFunc(GLenum sfactor, GLenum dfactor) | |
| glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | |
| glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) | |
| glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) | |
| glCheckFramebufferStatus(GLenum target) | |
| glClear(GLbitfield mask) | |
| glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
| glClearDepthf(GLfloat d) | |
| glClearStencil(GLint s) | |
| glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | |
| glCompileShader(GLuint shader) | |
| glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) | |
| glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) | |
| glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
| glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| glCreateProgram() | |
| glCreateShader(GLenum type) | |
| glCullFace(GLenum mode) | |
| glDeleteBuffers(GLsizei n, const GLuint *buffers) | |
| glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | |
| glDeleteProgram(GLuint program) | |
| glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | |
| glDeleteShader(GLuint shader) | |
| glDeleteTextures(GLsizei n, const GLuint *textures) | |
| glDepthFunc(GLenum func) | |
| glDepthMask(GLboolean flag) | |
| glDepthRangef(GLfloat n, GLfloat f) | |
| glDetachShader(GLuint program, GLuint shader) | |
| glDisable(GLenum cap) | |
| glDisableVertexAttribArray(GLuint index) | |
| glDrawArrays(GLenum mode, GLint first, GLsizei count) | |
| glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) | |
| glEnable(GLenum cap) | |
| glEnableVertexAttribArray(GLuint index) | |
| glFinish() | |
| glFlush() | |
| glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
| glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
| glFrontFace(GLenum mode) | |
| glGenBuffers(GLsizei n, GLuint *buffers) | |
| glGenerateMipmap(GLenum target) | |
| glGenFramebuffers(GLsizei n, GLuint *framebuffers) | |
| glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | |
| glGenTextures(GLsizei n, GLuint *textures) | |
| glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | |
| glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | |
| glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) | |
| glGetAttribLocation(GLuint program, const GLchar *name) | |
| glGetBooleanv(GLenum pname, GLboolean *data) | |
| glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | |
| glGetError() | |
| glGetFloatv(GLenum pname, GLfloat *data) | |
| glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | |
| glGetIntegerv(GLenum pname, GLint *data) | |
| glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | |
| glGetProgramiv(GLuint program, GLenum pname, GLint *params) | |
| glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | |
| glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | |
| glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | |
| glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) | |
| glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) | |
| glGetString(GLenum name) | |
| glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | |
| glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | |
| glGetUniformfv(GLuint program, GLint location, GLfloat *params) | |
| glGetUniformiv(GLuint program, GLint location, GLint *params) | |
| glGetUniformLocation(GLuint program, const GLchar *name) | |
| glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | |
| glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | |
| glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) | |
| glHint(GLenum target, GLenum mode) | |
| glIsBuffer(GLuint buffer) | |
| glIsEnabled(GLenum cap) | |
| glIsFramebuffer(GLuint framebuffer) | |
| glIsProgram(GLuint program) | |
| glIsRenderbuffer(GLuint renderbuffer) | |
| glIsShader(GLuint shader) | |
| glIsTexture(GLuint texture) | |
| glLineWidth(GLfloat width) | |
| glLinkProgram(GLuint program) | |
| glPixelStorei(GLenum pname, GLint param) | |
| glPolygonOffset(GLfloat factor, GLfloat units) | |
| glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) | |
| glReleaseShaderCompiler() | |
| glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | |
| glSampleCoverage(GLfloat value, GLboolean invert) | |
| glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | |
| glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length) | |
| glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | |
| glStencilFunc(GLenum func, GLint ref, GLuint mask) | |
| glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | |
| glStencilMask(GLuint mask) | |
| glStencilMaskSeparate(GLenum face, GLuint mask) | |
| glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
| glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | |
| glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) | |
| glTexParameterf(GLenum target, GLenum pname, GLfloat param) | |
| glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | |
| glTexParameteri(GLenum target, GLenum pname, GLint param) | |
| glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | |
| glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) | |
| glUniform1f(GLint location, GLfloat v0) | |
| glUniform1fv(GLint location, GLsizei count, const GLfloat *value) | |
| glUniform1i(GLint location, GLint v0) | |
| glUniform1iv(GLint location, GLsizei count, const GLint *value) | |
| glUniform2f(GLint location, GLfloat v0, GLfloat v1) | |
| glUniform2fv(GLint location, GLsizei count, const GLfloat *value) | |
| glUniform2i(GLint location, GLint v0, GLint v1) | |
| glUniform2iv(GLint location, GLsizei count, const GLint *value) | |
| glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | |
| glUniform3fv(GLint location, GLsizei count, const GLfloat *value) | |
| glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | |
| glUniform3iv(GLint location, GLsizei count, const GLint *value) | |
| glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | |
| glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | |
| glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | |
| glUniform4iv(GLint location, GLsizei count, const GLint *value) | |
| glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
| glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
| glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
| glUseProgram(GLuint program) | |
| glValidateProgram(GLuint program) | |
| glVertexAttrib1f(GLuint index, GLfloat x) | |
| glVertexAttrib1fv(GLuint index, const GLfloat *v) | |
| glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | |
| glVertexAttrib2fv(GLuint index, const GLfloat *v) | |
| glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
| glVertexAttrib3fv(GLuint index, const GLfloat *v) | |
| glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| glVertexAttrib4fv(GLuint index, const GLfloat *v) | |
| glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) | |
| glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | |
| hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) | |
| initializeOpenGLFunctions() | |
| isInitialized(const QOpenGLFunctionsPrivate *d) | |
| OpenGLFeature | |
| OpenGLFeatures | |
| openGLFeatures() | |
| QOpenGLFunctions() | |
| QOpenGLFunctions(QOpenGLContext *context) | |
| ~QOpenGLFunctions() |